CFOP stands for Cross, F2L, OLL, PLL (Cross, First 2 Layers, Orientation of Last Layer, Permutation of Last Back to 3×3 Videos 0% COMPLETE 9 LESSONS. Collection of F2L (First Two Layers) CFOP method algorithms. Digital cheat sheet tutorial on how to solve 3x3x3 Rubik’s cube. Solution for 3×3 magic cube and. We have to learn two algorithms which are symmetric to each other. We call them Left and Right algorithms.
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Fridrich (CFOP) Method
When done at full speed, F2L can be completed in less than 10 seconds! You can also order the table by trigger, which I think is much more conducive to memorisation. For example, here are two ways of pairing the corner and edge pieces:. This might seem like a trivial difference to you, but each little pause adds up, and when you’re trying to really push down your solve time every second counts.
This practise is called lookaheadand is vital if you want to achieve solve times under 20 seconds. This advice applies to all of steps in this guide, but it is most important during F2L and step 1, the cross.
Or you 33 check the advanced F2L section. As above, you might now need to turn the top layer to realign the corner pieces. For each case, there will be a “method” how to convert it to one of the basic cases and an “algorithm” in with a bullet in front of it. As you practise incorporating the techniques on this page into your solves, you will learn to recognise the various other OLL and PLL situations, which will help immensely in their memorisation. Although the idea of slowing down in order to speed up may be counter-intuitive, a useful exercise is to practise F2L at an exaggeratedly slow speed.
Last Layer 3s3 Control coming soon! I have found that the next step F2L is a huge help for people to understand how to move cubies to where they want them, a skill that they can later use when returning to the cross. I would recommend that you keep using the 2-look algorithms until you feel confident with most of this speedcubing guide. You want to eliminate wasted time searching for pieces.
However, the second algorithm is much faster to perform, as it is essentially the same few moves performed three times. They are there so you can see an optimal way to solve each case, but try to not rely on them for every single F2L case you encounter.
Dan’s Cubing Cheat [Sheet] Site – F2L (First Two Layers) Algorithms – CFOP
Even if you understand the basic ideas above, it isn’t always obvious how best to proceed. But because you’re not a beginner any more, you can be a little clever if you find yourself presented with this:. Why don’t you give it a try – go to the timer pageset inspection time to 15 seconds and see if you can produce a solution to the cross entirely in your head. If you used the second algorithm instead, then the same thing happens to red-blue corner and edge pieces, but now f2o red-green pieces are much happier and are in a position to be solved much f2 easily.
You have two options here. Then, once you know those few algorithms, you can begin to learn the rest of the last layer algorithms while always being able to fall back on the ones you know. It takes practise, and the next little section is all about how to 3x better at F2L.
F2ll database is part of the speedsolving. This completes the cube, which you probably know looks like this:.
This leaves x33 with a very start-stop, stuttery solve as you rapidly perform an algorithm and then stop to find the next one. Introduction Notation Step 1: Home Old Updates Contact Me.
Instead, really try and solve each case intuitively. In this situation, the first algorithm uses the empty space between the red and blue faces to move the red-blue edge piece so it can be easily paired and inserted.
If they need to move clockwise, then use this algorithm:. Try practising going from a scrambled cube to completed F2L very slowly, and making sure f2p have a continuous steady flow. For example, if the edge only shows a blue sticker, the unseen sticker would be red. In the diagrams of the cases made with Lars Vandenbergh’s amazing ImageCube scriptonly three sides can be shown, so sometimes, stickers from the edge cubie will be hidden from view.
The two sections of the algorithm show the two steps in the same procedure as before – the first bracketed section shows the pairing of the x33 cubies, and the second section shows the pair being inserted correctly. Very slow indeed, about seconds r2l quarter turn of a face.