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So, after the past week or so I have been searching for a good 2D game programming book / tutorial in Direct2D. Why D2D, you ask, and not. Hello, so I read a lot of marketing blabla that Direct2D is a great api for 2D Does anyone knows a Direct2D tutorial that shows how to use it. Further material is available on Pluralsight where Kenny Kerr has a series of tutorials on Direct2D fundamentals. It’s the best coverage of.

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Sep 26, at Well, I am going to want to learn Direct3D soon, and it will be easier if I already tugorial quite a bit of advanced COM programming, plus the Directx ways anyway. I have seen one Youtube series that looked promising, but it ended subtly after a 3rd video no, it wasn’t mid series, that 3rd vid is about 2 years old.

This is one of them.

A book, at the least? I found this book on amazon that seems promising: As for the other books I’ve looked at, they all seem kind of dated and not very good. Anyway, I would appreciate it if you guys can share your recommendations with me.

Sep 26, at 2: I have that charles firect2d book.

Drawing Primitives

Its okay but you deff should start by learning WIN32 how to program a window. Otherwise you will be so lost I made this mistake bought the book and I hated life by doing that DirectX is a pretty steep learning curve because you are introduced to new WIN32 datatypes.


Get used to programming just a WIN32 window then learn directX http: I just have developed this sort of stigma towards the book because of what I mentioned before. Downloading the source code is a must when programming using that book though so keep that in mind.

windows – Where to start with Direct2d? – Stack Overflow

Last edited on Sep 26, at 2: Then I would say get the Charles kelly book. Download the source code from his website.

Sep 26, at 6: Programming Windows by Charles Petzold would be nice to start learning Win Sep 26, at 8: Yeah, and if you want UI, then theForgers tutorial is good. It is a little dated, but it still is good for the basics. You eirect2d just google it “theForgers win32” and it should come up.

Creating a Simple Direct2D Application – Windows applications | Microsoft Docs

Sep 27, at 3: Can we get this guy an Answer for the DirectX He already knows win I didn’t mean to hijack this thread. I appreciate that, novellof, but its fine that you asked for a Win32 reference.

They’re hard to find, and MSDN really Sep 27, at 4: Programming Windows or DirectX tutodial quite a big deal Like for the 2D Dx. Sep 27, at 2: Well, the thing is, Win32 itself is pretty outdated too. People just use Windows Forms and.

You can find Win32 books out there, actually, a lot, but none of them are GUI stuff, because, like I said, people just use easier frameworks to draw their GUI. But, it is only system programming, so just know that before buying it looking for GUI stuff. You can take a dive if you want into that if you want to – http: With the new UI and “applications” thing on it, Microsoft had to update all of their frameworks or make new ones for it. And, Windows 9 is gonna be unveiled on September 30th, and I assume that they are gonna show DirectX 12 alongside it.


That is why I am hesitant on learning Direct3d, because Dx12 is probably going to have a lot with it because of the new xbox power and UIs of Windows 9. Anyway, I have a bad habit of lengthly posts, sorry about that.

Windows 8 doesn’t do it justice tutoriak of it’s “metro” UI. Sep 27, at You don’t need to concern yourself with that unless you’re in the AAA game industry. Most modern graphics programming concepts were already implemented in DirectX Sep 28, at 3: Thanks for that tip, helios. Does anyone have any other recommendations? Oh, and before I click “submit”, one more question – instead of learning Direct2D, tutkrial it be possible to just program a 2D game in 3D?

Creating a Simple Direct2D Application

Like, just set the Z value to 0, and have the camera just follow the player? Can dirrct2d even use 2D sprites in direct3d? Sep 28, at 4: In OpenGL you do it by setting the transformation matrix mode to orthogonal and drawing everything on a plane perpendicular to the camera.