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DragonMech rulebook. Shardsfall Quest (level 1 adventure). Shardsfall Quest ( SOLD OUT). Mech Manual (enemies and allies). 2nd Age of Walkers (setting. user summary: A complete RPG/campaign option for the d20 system, featuring extensive rules for fantasy mechs. The core book features new classes, feats. A New Frontier for Fantasy d20 This rulebook introduces not just a new world but the Built on the foundation of a traditional fantasy campaign, DragonMech is.

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I’m in the opposite camp as far as the artwork goes, though: They can afford to be, drahonmech they do not attempt to overreach themselves and become all things to all people. There is a lot that DragonMech has to offer.

For lazy people, we have twenty two mechs already designed.

DragonMech | RPG Item | RPGGeek

The entire lot of classes is rather imaginative and well-thought out although I have not had the opportunity to play-test corw yet. Mech Manual enemies and allies.

The worst of this disaster has passed, but the mechs remain and not all threats are abated by the time that the campign begins. Imagine, if you will, a huge field of battle, comprised of titans the size of Redwood trees, firing blasts of flame and electricity, then engaging in rulbeook combat with massive chains, axes and buzz-saws.

And ravaged it truly is as huge lunar rocks drayonmech from the sky flattening civilization everywhere.

Dragonmech RPG|Goodman Games

I heartily recommend this campaign if you like the idea of mixing fantasy with a large helping of “science”! Dragonmech This hardcover core rulebook introduces not just a new world but the first comprehensive d20 treatment of fantasy mechs.


The world of DragonMech is set in the world of Highpoint. Second Age of Walkers – the world of Highpoint and mechdoms described in detail. Mechs 56 pages – The stars of the show are depicted in this glorious chapter.

Dragonmech RPG

The advanced mecha of Japanese anime have no bearing on Dragonmech. Mechs and how they work.

There are numerous factions in the world and some of them are already up to their old tricks and adventure seeds are sown about for the GM to pick and choose. There are ample rules for styles of mechs, powers for the mechs and different ways they operate. The campaign world seemed like an afterthought and even seemed contrived as if it cofe just created after the fact. The major new class mechanic is steam powers.

Mech Manual dragonmmech this whets my appetite on mechs and monsters. Cool wish you covered weapons though like the steam cannons and guns. These new core classes help showcase the differences between a standard fantasy campaign and one that incorporates mecha and include background information for the campaign setting as well. DragonMech extends the scale beyond colossal. My favorite beast here is the lunar dragon, a creature who as a wyrmling rates a CR of 5 and as a grey wyrm comes in at a CR of From combat to construction rules and a Monster Manual-esque listing of mechs from the Barbagula to the Viper; you’ll find enough here to whet your appetite until you get your hands on the Mech Manual – another book from the Dragonmech series.

I didn’t buy the Dragonmech: The book has four pages of ads at the end. If interested in hosting a campaign with DragonMech setting refer to- www. Join Date Mar Posts 3. I doubt it will take long. This chapter is strong compared to similar such chapters in other books in that it strongly focuses on the themes introduced in the book, and provides strong dargonmech to play up those themes and utilize the setting.


I think warforged are the most mechy I can get, however.

So, anyone thinking of doing a game of this? Most of the creatures fall into two categories: Each chapter is divided by an artwork depicted as a photographic “plate” – the chapter artwork is cor adequate since they only take up about half the page.

DragonMech World Setting /w PDFs

Steam Powers are a fantastic mechanic. In Battletech, the lasers and high tech weapons are the “magic” items. The huge chunks of rock that bombarded the earth destroyed all the traditional cities, forcing the population to go underground and seek solace.

For example, take a look at Spelljammer or even Planescapesince these out-of-print games have a slight “technological” slant and a great sense of wonder The natural world is pretty much toasted and one of the campaign notes is that beauty in and of itself is appreciated.

Even as the players have new options, the GM has new creatures.