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GLPROGRAMMING RED BOOK PDF

Red Book, Redbooks, Little Red Book or Big Red Book may refer to: Contents. 1 Political part of the Rainbow Series by the National Computer Security Center; The Red Book, alternate name for the 8th edition of the OpenGL Programming. Welcome to the website for the OpenGL Programming Guide (the “Red Book”). The latest release — the ninth edition — brings the most comprehensive. Today’s OpenGL software interface enables programmers to produce extraordinarily “The most recent Red Book parallels the grand tradition of OpenGL;.

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This program demonstrates polygon tessellation.

This program demonstrates arbitrary clipping planes. Press the ‘r’ key to reset the scene. Note the exterior rectangle is drawn with its vertices in counter-clockwise order, but its interior clockwise.

A single light source illuminates the object.

The OpenGL Programming Guide

This program demonstrates polygon stippling. This program draws two rotated tori in a window. The ‘t’ and ‘T’ keys control the wrapping for the t parameter. Within this mask, a glpprogramming model glprogramminf sphere is drawn in a different color. The green triangle and yellow triangles appear to lie within the viewing volume, but the red triangle appears to lie outside it.

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If the s key is pressed, a texture subimage is used to alter the original texture. A wireframe box is rendered.

The Red Book

Note the combineCallback is needed for the rec star. Pressing the ‘s’ and ‘S’ keys switch the wrapping between clamping and repeating for the s parameter. This program demonstrates polygon offset to draw a shaded polygon and its wireframe counterpart without ugly visual artifacts “stitching”.

Pressing the ‘e’ key changes the coordinate generation to eye coordinates of the vertex.

Program Guidelines & Policies – The Red Book

Use of glCallLists is demonstrated. This program demonstrates geometric primitives and their attributes. Pressing the ‘o’ key switches it back to the object coordinates.

This program texture maps a checkerboard image onto two rectangles. Then the selection mode is entered selectObjects routine. This program demonstrates fog in color index mode. This program demonstrates how to glprogrmming opaque and alpha blended polygons in the same scene, by using glDepthMask. The second is glprograming smooth shaded, self-intersecting star. If running this program on OpenGL 1.

Rectangles which are drawn under the cursor position are “picked. Use the ‘t’ key to toggle the order of drawing polygons. This program shows how to draw anti-aliased lines. When the w key is pressed, the objects are drawn with a different winding rule.

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In this case, the gold teapot remains in focus. Picking is demonstrated in this program.

Production Guidelines

Two tesselated objects are drawn. Glproyramming characters are represented by display lists, which are given numbers which correspond to the ASCII values of the characters.

First, four triangles and a rectangular box representing a viewing volume are drawn drawScene routine. A smooth shaded polygon is drawn in a 2-D projection.

This program demonstrates some characters of a stroke vector font. After initialization, the program will be in ColorMaterial mode. Use of multiple names and picking are demonstrated.

Drawing to the screen ceases. The viewing volume is jittered, except at the focal point, where the viewing volume is at the same position, each time. This program demonstrates vertex arrays.